fixed an issue with Reichskommissariats Ostland and Ukraine behaving weirdly Anti-German Speech decision now correctly checks whether any German civil war faction is fascist, and does not show duplicate decisions in case Germany is in a civil war. Canada will no longer be subject to continued British communist pressure after Britain accepts the USA's demand to stand down. MacArthur will no longer lead the Loyalists while also fighting as a field marshal for the Constitutionalists. The United Kingdom can now progress to the end of the Decolonisation tree, even if India has already declared independence. Cave to the Germans, Maintain Trade Neutrality, and Cave to the British focuses can no longer be bypassed while one of the other mutually exclusive paths are in progress (thereby unlocking multiple political paths). fixed an issue where Manchukuo could demand Japan become their puppet while still being a subject of Japan. Fixed an issue where you could not take 'War on Pacifism" decisions to get rid of national spirit if you had above 80% war support. Removed duplicate "Remove country leader" in Towards Indian Independence focus. Fixed an issue where several British focuses were bypassed and canceled at the same time. Underpaid, Undersexed, and Under Eisenhower achievement now correctly requires a 1936 start date. Sinking enemy ships will now award war participation Taskforces with automatic split on will split into multiple taskforces if there is no naval base that can repair all ships at once FM won't be able to activate abilities if it is already active for all child groups key k now toggles air training (kamikaze is moved to ctrl b) ctrl b now toggles strategic deployment for selected units Unlocking new ship hulls will now provide a variant with the same modules as on the best equipment variant of the previous ship hull level, to the extent possible, and hide the empty hull as obsolete in that case. Added a reserve button to Fleet bottom bar. New task force composition editor interface with much nicer flow And the full changelog is here for your convenience: We’ll save 1.0 rather than 1.0.1 for posterity though This means that you can still go back to 1.4.2, but not 1.4.1 and 1.4.0. We will be dropping any sub-versions for each major release to get enough branches to work with again. About 15k people have already tested it in the beta, in which case - thanks a lot! Public betas are invaluable for quick testing and turnaround on patches so thanks again for your feedbackĪs a side note, we have now hit the max cap on beta branches on steam, so we need to clean up some old versions people aren’t using anymore. It’s got a ton of fixes, UI improvements and stuff in it so I hope you guys will like it. If you don't get it when you next start up restart steam and that should do the trick. If you are reading this the 1.6.1 patch is now out of beta and available for all. Hi everyone! I hope you are all enjoying Man the Guns! Today we are doing another post-release update, so let us jump straight in!
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